I tried exporting 2K textures and it finished in just a few minutes. One thing to keep in mind is that higher texture size equals higher export time. I am unsure if Character Creator includes animation tools, because I haven't explored the software enough, but it seems it doesn't, so I think facial and body animation is something that I'd either have to do by hand, inside Maya, or inside iClone. Those also import into Unreal Engine with no issue. I noticed the exported character had no facial bones, but it includes a lot of facial morphs for facial animation. After fixing the material and the alpha texture, I got what you see below. The material's alpha texture was redirected incorrectly and also the transparency mode was wrong (it was set to translucent). One thing I noticed is that the material came in with the wrong settings, because it reads the material from the FBX file and then converts it to a UE4 material. I imported the FBX file into Unreal Engine, and it brought in all the textures and also materials for the different elements (in this case, since I exported the woman with the underwear, I had two materials, one for the body and another one for the underwear). Another thing you can do is combine the textures as a single texture, which is very useful for game development since it helps save video memory. I tested the Unreal Engine preset and exported the character as FBX. When you export as FBX you have different options and even software presets. The base software includes a good number of morphs, but you can purchase add-ons that offer more face and body morphs. Character Creator is similar to Poser, as it offers a base character and then lets you modify all the different body parts.
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